kho-kho Rules and Regulation, and History
KHO KHO RULES AND REGULATION:- It’s derived its name from the Sanskrit Latin word “KHO” which means” GET UP AND GO”. It is considered an ancient game of undivided India. The present appearance of the game was an adoption from the time of world war in 1914 but it went in DECCAN ZYMCLUB OF PUNE under the supervision of great Indian leader BHAI NERURKAR and LOKMANYA TILAK. The “KHO-KHO” game started in Vadodara, Maharashtra. An institution was formed for “KHO-KHO” in India in the year of 1960. It is named the “KHO-KHO” Federation of India. Meanwhile, the first championship was organized by Andhra Pradesh in 1959-60 [vijayawada] And the participation of women was included in the year 1961 drafted the first rules and regulations of the game which symbolize the metamorphism of the game to soon follow.
The year 1936 BERLIN OLYMPICS was marked as a golden year in the history of “KHO-KHO. At the Berlin Olympics, an exhibition of “KHO-KHO was made in the stadium.
ASIAN GAMES – “KHO-KHO” is also featured in the Asian Games in 1982 for the first time in the capital of India [New Delhi] and officially included one of the main feature game in the 12 South Asian games held in Guwahati ASSAM in 2016
KHELO INDIA– The year 2018 is so fruitful for “KHO-KHO because it featured the Khelo India school games. Now it’s widely played around the world country like Malaysia, Thailand, Srilanka, Peru, England, Bangladesh, Pakistan, Nepal, Iran, Singapore, Mynamar, and many more .“KHO-KHO” demands the highest degree of quick movement with a very high grade of nerve reflexes and endurance which is quality of a supreme athlete.
The field of “KHO-KHO” is rectangular.
“KHO-KHO” ground measurement
- 27 × 16 Meters for men, women junior boys, and girls.
- 23 × 14 meters for sub-junior boys and girls.
- The length of the entire pole or post is 180cm.
- The pole has a length of 120 to 125cm above the ground and the rest is inside the ground.
- Pole diameter is 9 -10cm.
- Poles can be made of both wood and iron.
KHO KHO GAME RULES- kho kho rules and regulation
- The decision of chasing/running is decided by toss. The referee calls the captain of both teams and tosses the coin by tossing it and the team that wins the toss is asked whether he will take running or chasing.
- There are 12 players in this game, out of which 9 play these 9 players have 1 player active chaser who stands on the pole to start the game. The remaining 8 players sit facing the sideline in the sitting box and the two players face one side and the player sitting between them faces the other side. 8 players sit in this order
- No part of the body of the active chaser touches the centerline. Fouls on touching. Also, it cannot cross the center line because it fouls.
- The sitting chaser cannot move from his place until he has got the “KHO” “KHO” foul when it arises before the meeting, or foul even when touch and “KHO” are not together.
- If the active chaser goes out of the cross line of the box where a chaser is sitting, then the active chaser will not give him “KHO”, if he gives it then it is considered a foul. To cover the foul has to do with the sign of the whistle of a decider. In such a situation, if the foul is not covered in the meantime, if the runner is dismissed then the runner will not be considered out.
- After giving the active chaser “KHO”, the “KHO” sits immediately in place of the chaser.
- If the first step of the active chaser touches the center line after taking the right “KHO”, it is not a foul. If it crosses the centerline, it will be considered a foul.
- The active chaser will go in the direction towards which his / her mouth i.e. on which sides his / her shoulder was bent.
- The active chaser will go in the same direction after taking its direction towards anyone pole until “KHO”
- The ACTIVE CHASER goes straight to the cross line and the direction that his shoulder or his foot turns towards, then the active chaser has to go in the same direction and foul when going in the opposite direction.
- CHASER sits in such a way that there is no obstruction for the runner and if the runner is out due to CHASER blockage, then he will not be considered out.
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- During the match, the ACTIVE CHASER can go outside the boundary of the ground and outside the ground, the CHASER does not have to follow the rules of taking directions and turning his face.
- No runner can touch a seated CHASER. When doing so, he is warned and on doing it again for the second time, he is off the ground and declared out.
- If both the legs of the runner go out of the ground then he goes out.
- If the active CHASER touches the runner without breaking any rules, the runner is out.
- Foul would have been done if Sitting could not touch the CHASER in the box before the pole. Nor does the active chaser of the pole make any sound.
TERMINOLOGY USED IN KHO-KHO-kho kho rules and regulation
The players sitting in the box are called CHASER. During the match, the player who catches or tries to touch the player of the other team is called an active chaser.
The player who runs himself away from the chaser is called the runner.
Fouls occur when a chaser or active chaser violates a rule. A chaser or active chaser has to give BACK KHO when it is foul.
GIVING OF KHO
To give KHO the right way, the active chaser has to speak to KHO in a loud and clear voice as soon as he touches the chaser back from the hand. The time of speaking and touching should be together.
Direction from one pole to another is called Direction.
TO TURN FACE
When the active chaser moves in a particular direction, if he bends his shoulder by 90 degrees, then it is called to turn face which is foul in KHO-KHO.
When an active chaser goes in one direction and goes in the opposite direction from its specified direction, it is called rolling over which is considered a foul.
When the runner is out of both the end line and the sideline, he is considered out. If one leg of the runner is outside the ground and the other leg is inside the ground but the inside leg rises above the ground, then it is considered out. If the runner comes out after the active chaser pushes, the runner is not considered out in such a situation.
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KHO KHO MATCH RULES- kho kho rules and regulation
There is a total of 2 innings in a match of “KHO-KHO”. Each innings is of 9–9 minutes. In which a team is chasing 9 minutes and after 3 minutes of interval, 9 minutes of running and then 5 minutes interval, after that an innings of 9–9 minutes is completed, Which means each team has to defend and chase for 9 minutes twice in the match.
- “KHO-KHO” team consists of 12 players, out of which 3 players are in reserve. The batch of 9 players of the runner’s team is made in the order of 3-3 which is in the form of three batches. Make the same order and write the name to the scorer. At the start of the innings, the first batch goes “IN” and the second batch goes “IN” after the players of the first batch are dismissed, all three players have to come in before the active chaser gives the KHO, if the runners do not come on time then late entry, Due to this he is dismissed. If any player does not come to the ground as per his order, then he will also be considered out. He can come in only when his turn comes next time. This process continues till the end of the entire innings. The active chaser who dismisses the third player of any batch cannot touch the player of the next batch before giving it “KHO” to the player.
- Runners and chaser can finish their innings even before time. Only at the behest of the chaser or runner team captain will the umpire stop the game and announce the end of the innings.
- The chasing team gets 1 point for each runner out. When all the runners are dismissed before the time, the other team is given a LONA. After this, the runner team sends its runners in the same order and the order of the runners cannot be changed during the innings.
- In a knock-out system match, the team that scores more points at the end of the match is declared the winner and if the points are equal then another innings is played, if the points are still equal then the tie-breaker rule is used. It is, in this situation, it is not necessary to have the same players in the teams.
- In the league system, the winning team gets 2 points and the losing team gets 0 points and 1-1 if equal, if the league system has equal points then the team will play the match again by putting draws.
- If for some reason the match is not completed, it will be played at some other time in which the previous points will not be counted.
- If one team gets 12 or more points from the other team, then the first team can ask the other team for chasing. If the other team gets more points this time, it still has the right to become the chaser.
MATCH OFFICIALS -kho kho rules and regulation
The following officials are appointed to arrange the match.
Number of Umpires in “KHO-KHO” match-2
Number of Referee in “KHO-KHO” Match-1
Number of Time Keeper “KHO-KHO” match – 1
Number of Scorers “KHO-KHO” match – 1
Duties of Umpires:
Umpires stand out from the lobby and watch their side from the places separated by the central line. He will give all decisions on his side. He can assist another umpire in making the decision.
Duties of Referee:
The referee assists the two umpires in any dispute regarding the decision between them. The important function of the referee is that there is no obstruction in the game, if any player behaves rudely or violates the rules of the game, and then he can exclude the player from the game.
Duties of Time Keeper:
The timekeeper also has a very important place in the match official, he records the playing time and informs the umpire, referee, and players about the timeout by whistle when the scheduled time is over.
Duties of Scorer:
It is the job of the scorer to keep in mind that the player must go to the field in a fixed order. The scorer also takes care of keeping a record of the player who has been out. At the end of each innings, he scores a score on the score sheet and prepares the chaser’s score. After the match is over, the scorer prepares the result of the match and allows the referee to narrate the decision of the match.
kho kho rules and regulation
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